Archie Snow returns in NINGEN
Archie Snow is back! Proof #28 came out this week from Image Comics, concluding "Archie Snow: Snakepit" where Archie must put sword to face to stop a snake cult from resurrecting their monstrous progenitor. I am also proud to announce that Archie will return this winter to back up Proof: Endangered, the first issue of the Proof re-launch. "Archie Snow: Ningen" will be five parts and will rotate around a monstrous resurgence in Japanese monsters in the Atlantic Ocean. Proof: Endangered #1, by Alexander Grecian and Riley Rossmo, is due in December.
(Apologies to the awesome poster designer for George Clooney's The American. As soon as I saw it I knew I had to homage it.)
Other news: I am now repped by a gallery in Montreal! Original pages from Proof, Archie Snow, and others are available right now. Email my rep, Jonathan, at jonathanATlagalleryDOTca for more information. ==>Click here for Kelly Tindall @ la Gallery<==
That's So Kraven! Webisode Seven is up. ==>Click here for the whim!<==
I am also opening up my commission list for September. If you are interested in a headshot, full figure, or larger piece, let me know at kellyATkellytindallDOTcom.
Labels:
archie snow,
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Fan Expo update
I'm not going to be at Fan Expo this year. I had to pull out at the last minute. I will, however, be at the Montreal Comic Con on September 11th and 12th with Trina Johnson (my writer on Kraven!) and my friend Tim Sale.
Here are some sketches I'll have available at Montreal:
This is the sort of thing I do for my con sketches. If you are interested in any of these (or you'd like a character of your own choosing) then come see me at the show. I hope to see you there.
Webisode Six of That's So Kraven! is online right now. Spiderman takes Kraven to meet his employees, and makes him a most beguiling offer. Stay tuned!
Here are some sketches I'll have available at Montreal:
This is the sort of thing I do for my con sketches. If you are interested in any of these (or you'd like a character of your own choosing) then come see me at the show. I hope to see you there.
Webisode Six of That's So Kraven! is online right now. Spiderman takes Kraven to meet his employees, and makes him a most beguiling offer. Stay tuned!
Labels:
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fan expo,
joker,
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raphael,
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that's so kraven,
tim sale,
tmnt,
trina johnson
The Monster as Hero (Or, More BioShock Drawings)
I drew this ages ago but I never got around to coloring it. Keeping to a rigid once-a-week updating schedule means bringing a lot of unfinished drawings out of mothballs, shaking them out, giving them a quick coat of Photoshop paint and throwing them, unloved, out into the cold cold world.
I spend a lot of time thinking about villains and monsters. Some of my favorite media (Frankenstein, Hellboy, BPRD, BioShock 2, obviously Proof) feature monsters in leading man roles. The problem inevitably arises that the hero (conflicted about his role as a horrible monster but working for good) must rationalize his presence in a world that rightly fears him. It seems artificial; nobody I know walks down the street to fears that he/she is suddenly going to Hulk out and start throwing cars. It's unrelatable. The notion that it somehow boils down to 'fitting in' is laughable, too. A tyrannosaurus can't change its haircut and start working out in order to mesh with its chosen social subculture. (Although that'd be a sweet comic.)
The appeal of the monster-as-hero is obvious; they are fun to draw (artists love that), they are challenging to write (good writers love this) and they are excellent power fantasies (RAAGHH! BOOM! ROAR!). But, at the end of the day, it's always easier to massage the tropes if you pick a regular fellow who perhaps has a weird scar (Harry Potter) or the proportionate speed and strength of a spider (Scrooge McDuck). That way you can include lovely things like 'romance' (nobody wants to see Fin Fang Foom kissing anything), 'emotion' (besides, "Why do the villagers hate me?!"), and the 'redemptive arc' ("Does not killing this old man make up for totally killing that little girl?").
Anyway, I wrestle with this stuff as I try to figure out what's next for Archie Snow.
Here's Webisode Four of That's So Kraven!, my weekly webcomic with Trina Johnson, where we remove Raven-Symone from her own show and replace her with Kraven the Hunter. This week: Donna and Spiderman show down!
EDIT: Wow! The trailer for BioShock: Infinite was released today. Looks even more old-timey.
Why I Love Monkey Island
I love The Secret of Monkey Island. It's been my favorite computer game since I first played it twenty years ago. It was the first game that I ever beat (it took my cousin and I weeks to figure out that you needed to use the monkey on the nose at the giant monkey head). It was the first computer game I played with a compelling hero (sorry, King Graham, you charisma-free boob). And it's the funniest computer game ever made.
The Secret of Monkey Island tells the simple story of Guybrush Threepwood, a young man who dreams of becoming a mighty pirate. Running afoul of the ghost pirate LeChuck, Threepwood must master the three pirate trials, hire a ship, and journey to the mysterious Monkey Island to free the lovely Elaine Marley from LeChuck's grasp.
What my description fails to communicate is how funny the game turns out to be; the game is top-loaded with absurd situations and great gags, including the infamous 'insult sword fighting', a used-ship salesman who never stops moving, and a group of vegetarian cannibals. It's fantastic.
It's been a pleasure to go on with my life as a cartoonist and come back periodically to Monkey Island; Director Ron Gilbert just released DeathSpank (to rapturous review), designer Tim Schafer made Psychonauts and Brutal Legend (such fantastic design work), and Dave Grossman is still Herman Toothrotting it on Monkey Island itself. Artist Steve Purcell (who created Sam & Max and is an amazing artist) is, unsurprisingly, working for Pixar. Lucasarts, seeing the dollar signs in my eyes, has released Special Editions of both games. Seeing the first two games updated and re-scored fills me with joy... The idea that another young artist is just now learning about the rubber chicken (with a pulley in the middle) or bouncing spit off of Wally in LeChuck's torture cave puts a big, dumb grin on my face.
Monkey Island has taught me that you can be a brilliant artist and a funny person, and if you're lucky someone might pay you to do it for the rest of your life. Thanks, guys.
Here is a drawing that I did of Guybrush Threepwood (mighty pirate) for my excellent friend Kim, who was kind enough to bring me a bunch of swag back from the San Diego Comic Con. One of the treats she brought was a portfolio of concept art from Tales of Monkey Island, the latest game in the series. Many of these drawings will be framed; the artist did a fantastic job of amalgamating the different Guybrushes and Elaines and LeChucks.
Also: it's Wednesday, and so Webisode Three of That's So Kraven! is up, written by Trina Johnson and drawn by me. You can find it right over here.
The Secret of Monkey Island tells the simple story of Guybrush Threepwood, a young man who dreams of becoming a mighty pirate. Running afoul of the ghost pirate LeChuck, Threepwood must master the three pirate trials, hire a ship, and journey to the mysterious Monkey Island to free the lovely Elaine Marley from LeChuck's grasp.
What my description fails to communicate is how funny the game turns out to be; the game is top-loaded with absurd situations and great gags, including the infamous 'insult sword fighting', a used-ship salesman who never stops moving, and a group of vegetarian cannibals. It's fantastic.
It's been a pleasure to go on with my life as a cartoonist and come back periodically to Monkey Island; Director Ron Gilbert just released DeathSpank (to rapturous review), designer Tim Schafer made Psychonauts and Brutal Legend (such fantastic design work), and Dave Grossman is still Herman Toothrotting it on Monkey Island itself. Artist Steve Purcell (who created Sam & Max and is an amazing artist) is, unsurprisingly, working for Pixar. Lucasarts, seeing the dollar signs in my eyes, has released Special Editions of both games. Seeing the first two games updated and re-scored fills me with joy... The idea that another young artist is just now learning about the rubber chicken (with a pulley in the middle) or bouncing spit off of Wally in LeChuck's torture cave puts a big, dumb grin on my face.
Monkey Island has taught me that you can be a brilliant artist and a funny person, and if you're lucky someone might pay you to do it for the rest of your life. Thanks, guys.
Here is a drawing that I did of Guybrush Threepwood (mighty pirate) for my excellent friend Kim, who was kind enough to bring me a bunch of swag back from the San Diego Comic Con. One of the treats she brought was a portfolio of concept art from Tales of Monkey Island, the latest game in the series. Many of these drawings will be framed; the artist did a fantastic job of amalgamating the different Guybrushes and Elaines and LeChucks.
Also: it's Wednesday, and so Webisode Three of That's So Kraven! is up, written by Trina Johnson and drawn by me. You can find it right over here.
Awesome for four years
My wife and like to get together on little jam projects. One night, we decided to take an old canvas and put our favorite mutual catchphrase on it. We first read it at the start of the ridiculous and wonderful Jack Pendarvis novel Awesome, which is about a giant who builds robots and falls in love with Glorious Jones. I think it sums us up very well, so we painted it and it stands over our bed, reminding us to Be More Awesome.
We added a shark because I asked Trina what was awesome, and she said, "Sharks are awesome." There you have it.
Anyway, the reason I bring this up is because the second webisode of That's So Kraven! by T. Johnson and K. Tindall is online right over here. You should go check it out; it's done by a couple who is committed to awesomeness (you saw the shark, right?).
We added a shark because I asked Trina what was awesome, and she said, "Sharks are awesome." There you have it.
Anyway, the reason I bring this up is because the second webisode of That's So Kraven! by T. Johnson and K. Tindall is online right over here. You should go check it out; it's done by a couple who is committed to awesomeness (you saw the shark, right?).
Labels:
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That's So Kraven!
Since the dawn of time, man has looked to the heavens and thought to himself, "What would happen if you took a script from the cancelled t.v. show That's So Raven and replaced the lead character with Kraven the Hunter, the ridiculous Marvel Comics supervillain?"
I have teamed up with writer Trina Johnson to create that very thing.
Click here for That's So Kraven! Updates Wednesdays
Wipeout! Plus: bonus!
Wipeout may be the most entertaining show on television. It's certainly the lowest-concept, and it's certainly the most honest. Every week, a new group of esoteric weirdos and geeks try their luck at a series of ridiculous, highly-padded obstacle courses designed specifically to dump them into either mud or water.
I find it thrilling to watch pure physics assaulting shocked humans, only to dump them unceremoniously into freezing water. It is, conceptually, as pure as a child's laugh and I'll be damned if I ever get to the point where a shrieking co-ed flying face-first into a two-foot puddle of foam doesn't make me titter out loud. I'll be god damned.
Also, I'm premiering a secret project this Wednesday over on Livejournal. Countdown starts today!
Why I Hate Wonder Woman
Wonder Woman got a new costume a little while ago. She's got pants now, catching her up to every male superhero over the age of ten since 1933, so that's good. Progress. But, alas, she has made a cardinal mistake in the bolero jacket, which hasn't been in style in my adult life and makes her look even more dated than a dress made out of Uncle Sam's bedsheets. Why does she have rolled-up sleeves?! Her tailor added little metal stars to her shoulder pads; perhaps she blew her super-budget on those?
The suit suffers from 'nineties-itis', big time, and not even because of the silly jacket. The worst offenders are the glove/gauntlety things, which are typical of nineties superhero design in that I have no clue how the heck they are supposed to work. Can she move her wrists at all? Spoiler alert: you need to be able to move your wrists to throw a lasso.
The American flag aspect has been toned down a ton, which doesn't honestly bother me because I don't understand why Wonder Woman needs to wear the flag at all. Is it an immigrant parable, like Superman? I'm Canadian, so it looks uncomfortable and weird on Captain America but on WW it's just... Man, I don't know.
Disclaimer: I've read maybe twenty Wonder Woman comics and seen every episode of Justice League, so my upcoming confusion is completely honest and born out of equal parts curiosity and ignorance. Here's Why I Hate Wonder Woman (or, more accurately, just plain old don't get what her deal is):
1. The Star-Spangled Panties
She wears a bathing suit with the American flag on it, and some armored gauntlets, and has a magic glowing lasso. My spies (actually Wikipedia) tell me she's an Amazon princess. I know she had some pretty boss armor in New Frontier. Why not keep her in Amazonian armor? That's pretty cool. Plus, she wouldn't have to shave her bikini line every morning, which is a problem likely not faced by Speedball, Venom, and/or Firestorm. The idea that a superhero costume has to be sexy at all is pretty ridiculous, guys. You ever smell a hockey player? Those dudes aren't even saving the world and they smell like a terrarium.
I bet Iron Man's not out there going, "Man, wish I was fighting Fin Fang Foom in my Speedo."
BONUS: Why not make your whole suit out of the stuff your gauntlets are made out of? Somebody must have thought of that... John Byrne probably wrote a ten-part series on it in 1986.
2. A Boring Origin Story
If memory serves me, she was made out of clay on an Amazon island, which is still out there, home to dozens of ass-kicking Amazons, plus Wonder Woman's mom. Batman's parents were murdered. Superman lost his entire civilization. The Fantastic Four flew through cosmic radiation while seeking the secrets of the universe.
Wonder Woman is a super-tourist.
I'm not saying she needs to lose everyone she loves or have her Amazon Island nuked or be bathed in blood of babies... I'm just saying that being able to go visit your mom and your thousand identically strong sisters at Christmas is, well, really really boring. The Batcave isn't full of a thousand Batmen who are all Bruce's brothers and love him very much, it's full of pain and misery and Alfred, who is old.
3. The Worst Villains, Seriously
Seriously. Maxwell Lord? Psycho Pirate? Dr. Polaris? What is on your head, Polaris? Is it embarrassing when you clip your head on the door jam, Polaris? I bet it is.
The thing that kills me about Wonder Woman is that she has red-carpet access to the entire Greek pantheon, who are all still around in this day and age. I think an armor-clad superheroine battling a Hydra in, say, Detroit would be fantastic. Why does it need to be any more complex than that? Why not a bunch of stories about how the gods are anachronistic, don't fit in to the modern world? "I remember the good old days," Zeus says as WW stabs him in the solar plexus with a sword the size of a Pontiac Sunfire, "when you could just turn into a swan and get your groove on with any lady you liked."
4. The Invisible Plane
WHAT
Nobody explain that to me. Your explanation will be unsatisfactory.
100th post
Commissionstravaganza!
Very busy these days. Spent a week in New York (hello Elliot!) and I've been hard at work on a new storyboarding portfolio and working on a comic script for my first solo mini-series that I can hopefully reveal at the end of the summer.
Here's a birthday card for my buddy Jared, whose love of 100 Bullets (and Eduardo Risso) knows no bounds.
Next, a Spider-Man commission that took way, way too long.
Lastly, a BioShock Subject Delta I finished last night. I'll be coloring this one next week, it was a lot of fun to draw. Rivets and pipes and dripping water.
Okay! Another day of work and then a mini-vacation to Boston, then Canada Day in Ottawa with my family. Busy as a one-legged man in a butt-kicking contest.
Very busy these days. Spent a week in New York (hello Elliot!) and I've been hard at work on a new storyboarding portfolio and working on a comic script for my first solo mini-series that I can hopefully reveal at the end of the summer.
Here's a birthday card for my buddy Jared, whose love of 100 Bullets (and Eduardo Risso) knows no bounds.
Next, a Spider-Man commission that took way, way too long.
Lastly, a BioShock Subject Delta I finished last night. I'll be coloring this one next week, it was a lot of fun to draw. Rivets and pipes and dripping water.
Okay! Another day of work and then a mini-vacation to Boston, then Canada Day in Ottawa with my family. Busy as a one-legged man in a butt-kicking contest.
Summertime movies
Summer movies! They are out, or coming out, and some are good and most are not. Let's make fun of them.
I'm looking forward to seeing The A-Team with my friends this weekend, even though the chance of it being awful are very, very high.
Work continues apace on new projects. I will update when I can.
I'm looking forward to seeing The A-Team with my friends this weekend, even though the chance of it being awful are very, very high.
Work continues apace on new projects. I will update when I can.
Labels:
a-team,
awesome,
cartoons,
iron man,
pity the fool,
robin hood,
sex and the city,
shrek,
summer movies
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